Previous Workshops

See our previous editions: CSI-SE 2017 | CSI-SE 2016 | CSI-SE 2015 | CSI-SE 2014

Call for Papers

Workshop Theme

Inspired and evolved from open source development and software outsourcing, Crowdsourcing is playing an increasingly important role in both software engineering practice and research, providing a viable strategy to complete a wide spectrum of software engineering activities in efficient and effective ways. Software practitioners can both contribute and learn from engaging with the processes and knowledge repositories of crowd production, while software engineering researchers are discovering new models, methods, and tools to facilitate more effective and efficient crowd production. Broader community and society are also benefiting from software crowdsourcing in rapid task coordination, parallel peer production, talent identification and utilization.

Crowdsourcing in software engineering centers around the core concept of peer software production, with many principles shared or evolved from open source software development (OSSD) and other forms of community-based development, e.g. community structure and task coordination mechanisms. However, its unique characteristics introduce many new challenges beyond traditional OSSD. For example, due to highly inter-dependent task natures in software development, it is a key challenge to find an appropriate decomposition that can be effectively crowdsourced. As a large number of software tasks are posted online daily, the scenery of crowdsourcing is changing continuously; without appropriate decision support, online developers often make decisions in ad hoc manners. Managers are also skeptical and concerned about the limited trust and control over unknown crowd workers.

CSI-SE will inform the software engineering community of current techniques and trends in crowdsourcing, discuss the applications of crowdsourcing to software engineering already occurring in practice, and examine new opportunities and challenges to innovate and scale crowdsourcing in solving software engineering problems.

Topics of Interest

  • Techniques for performing software engineering activities using micro-tasks
  • Techniques that integrate crowd knowledge into automated software engineering techniques
  • Techniques and systems that enable non-programmers to contribute to software projects
  • Techniques for publicly sharing and collaborating with snippets of code
  • Techniques for motivating contributions and ensuring quality in systems allowing open contribution
  • Systems that collect and publish information on reputation
  • Empirical studies on use of crowdsourcing in software engineering
  • Crowd funding software development
  • Programming competitions and gamification of software development
  • Open communities and systems for sharing knowledge such as Q&A sites
  • Web-based development environments

Workshop Organizers

Ye Yang
Stevens Institute of Technology
Co-Chair

Rafael Prikladnicki
PUCRS University
Co-Chair


Program Committee

  • Raian Ali, Bournemouth University, UK
  • Emese Bari, Paypal, USA
  • Alessandro Bozzon, Delft University of Technology
  • Bora Caglayan, Bogazici University
  • Zhenyu Chen, Nanjing University, China
  • Lydia Chilton, University of Washington, USA
  • Schahram Dustdar, TU Wien
  • Ethan Fast, Stanford University, USA
  • Matt Johnson, Applause, USA
  • Anand Kulkarni, Stealth Mode Startup Company
  • Ke Mao, Facebook, USA
  • Dave Messinger, Accenture, USA
  • Fabrizio Pastore, University of Milano – Bicocca, Italy
  • Razieh Saremi, Stevens Institute of Technology, USA
  • Anita Sarma, Oregon State University, USA
  • Daniel Schlagwein, University of New South Wales, Australia
  • Andre van der Hoek, University of California at Irvine, USA
  • Maja Vukovic, IBM Watson, USA
  • Patrick Wagstrom, Capital One, USA
  • Junjie Wang, ISCAS, China
  • Wenjun Wu, Beihang University, China

Steering Committee

  • Gordon Fraser, University of Sheffield
  • Klaas-Jan Stol, Lero and University College Cork
  • Leonardo Mariani, University of Milan Bicocca
  • Thomas LaToza, George Mason University
  • Ke Mao, Facebook

Submission Guidelines

Full papers

Max. 8 pages. Describing in-depth studies, experience reports, or tools for crowdsourcing and/or open collaboration with evaluation.

Short papers

Max. 4 pages. Describing early ideas with appropriate justification, preliminary tool support, or short studies highlighting interesting findings.

Research notes

Max. 2 pages. This type of submissions is to encourage novel and visionary contributions that have not been developed in-depth.


Each paper will be reviewed by three members of the program committee. Accepted papers will appear in the ICSE Companion Volume proceedings and be presented at the workshop.


Format and Submission Site

Papers and abstract should conform to the ICSE submission format and guidelines. Please submit the papers in PDF format on EasyChair. Papers submissions should be original and unpublished material describing innovative and mature research results, experience reports, case studies, challenges, problems and solutions, ongoing work, new ideas, new results and future trends. The accepted workshop papers, both full and short, and two page position papers will be published in the ICSE 2018 workshop proceedings in the ACM Digital Library. Authors of accepted papers and talks are required to register and present the paper at the workshop for the paper and or extended abstract to be included in the proceedings. The official publication date of the workshop proceedings is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of ICSE 2018. The official publication date affects the deadline for any patent filings related to published work.

Submit

Important Dates

  • Submissions deadline: February 5, 2018
  • Notification to authors: March 5, 2018
  • Camera-ready deadline: March 19, 2018
  • Workshop Date: May 27, 2018

Event Location

Mässans gata 24
412 51
Gothenburg, Sweden

Sponsors